Team Building on a Budget: What You Can Actually Get for Less

Self-hosted formats that keep per-head costs down without thinning the experience.

Quick answer

Team building on a budget is real. The Classic tier starts at $30 per person with a $600 minimum (covers up to 20 players). For groups of 20 to 40, the per-head cost lands between $20 and $30 per person. The format is self-hosted (you run it using Social Scavenger's specs, app, and assets) but the experience is the real product: real gameplay, real challenges, real leaderboard, real photo and video missions. Budget-tier doesn't mean stripped-down. It means you skip the add-ons (custom builds, white-label app design, in-person hosting) and run the standard game well.

Best length
$30/person, $600 minimum
Works for
Groups of 15 to 40 with budgets under $1,500
Best locations
Not included at this tier: custom builds, white-label app design, in-person facilitators
Popular formats
Self-hosted, app-based

The Social Scavenger Classic tier is the budget-friendly entry point. $30 per person, $600 minimum (covers groups up to 20 players, with per-person pricing applying above 20). For a group of 30, that's $900 total. For 40, that's $1,200. The format is self-hosted: you run the game using Social Scavenger's specs, the app, the digital assets, and the briefing video. No in-person facilitator. No custom build. The standard game, executed cleanly, for the cost the budget can absorb.

What makes the Classic tier work is that the underlying game is the same as the higher tiers. Same app. Same scoring system. Same live leaderboard. Same photo and video missions. Same wrap-up reveal. The difference is the add-ons: custom theming, branded assets, white-label app design, in-person hosts, custom video intros, and the more elaborate wrap-up productions. Strip those out and the core experience is still a real Social Scavenger game.

What actually works

Self-hosted is real, not a downgrade

The Classic tier doesn't include an onsite Social Scavenger team. Your event team runs the game using the briefing video, the app, and the asset pack. For groups of 15 to 40 in a single room, this is usually fine. The briefing video does the work that an onsite host would do at higher tiers. The app handles scoring. Your event team handles room logistics. The game runs.

Skip what doesn't move the needle for your group

Custom builds, white-label app design, branded posters, and custom video intros all add cost. They're worth it when the event budget supports the polish. They're not worth it when the budget is tight, since the core experience is great without them. The decision is what to spend on, not whether to do team building at all.

Group size moves the math more than tier does

A group of 20 at Classic is $600 total ($30/person). A group of 40 at Classic is $1,200. A group of 200 at Classic is $6,000 but that's $30/person, which still lands cleanly per-head. If the budget per person is tight, group size is the main lever; if the total event budget is tight, group size and tier together set the floor.

Recommended formats

Frequently asked questions

What's the cheapest Social Scavenger format?
Classic tier games (Onsite Poster Games, Great Scott!, Choose Wisely) at $30/person with a $600 minimum. For a group of 20, that's $600 total. For a group of 30, $900. For a group of 40, $1,200. Pricing scales per-head above the minimum.
What does Classic tier actually include?
The full app (posters, scoring, leaderboards, real-time judging, AI twists, instant slideshow), the briefing video customizable to your group, and the digital assets needed to run the game. No in-person host. No custom build. No white-label app. The standard game, run well.
What if our budget is under $600?
The $600 minimum covers up to 20 players. Below 20 players, the cost stays at $600 (you're not paying per-person; you're paying the minimum). If your group is smaller than 20 and the $600 still doesn't fit, the conversation moves to whether a different format works or whether the team activity is something to plan when the budget grows. Worth raising during the discovery call.
How is Classic different from Premier or Gold?
Classic ($30/person, $600 min) covers the core game with self-hosted execution. Premier ($50/person, $1,000 min) adds the virtual game day team, surprise reveals, curated souvenir highlight reel, and the optional onsite host add-on. Gold ($75/person, $3,750 min) adds Gold Star challenges, custom videos, and an expanded finale with more production. The core gameplay is the same across all three. The differences are the production layers wrapped around it.
Can a tight budget still get any customization?
Light branding (your logo on app screens, accent colors) is included at Premier. At Classic, the format runs stock without branded touches. If you want light branding at Classic, the add-on cost is typically small. Custom challenges and full custom builds need Premier or Gold to land properly.
What if we're a nonprofit or charity?
Nonprofit and charity groups face the same Classic tier pricing. The discovery call sometimes surfaces flexibility on group-size minimums or specific tier features. Worth raising directly.
What's the difference between "self-hosted" and "facilitated"?
Self-hosted means your event team runs the game using Social Scavenger's briefing video, app, and assets. Facilitated means a Social Scavenger team member is physically present to run the briefing and the wrap-up. Self-hosted is Classic tier and works for most small-to-mid events. Facilitated is Premier+ (with onsite host as an add-on at Premier).

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