Paric / Paricon - Construction Project as Team Game
Client: Paricon. Industry: Construction. Group: ~250 participants. Length: 100 minutes. Format: poster puzzles, mobile challenges, and a collaborative build. Setting: indoor, the client's annual conference.
The challenge: construction projects rely on many specialties working together across phases, but most employees only see the part of the project that touches their role. Paric wanted an experience that would help employees understand how the phases connect, with cross-department collaboration as the goal.
The build: rather than literally simulate construction work (which would have been painfully boring), the game translated the five phases of a real construction project into a narrative arc, with each phase mapped to a team challenge that captured the thinking behind it. Teams progressed through Business Development, Design & Preconstruction, Project Start Up, The Build, and Project Close Out. They pitched absurd projects (spaghetti bridges, penguin skyscrapers) to practice storytelling without the pressure of a real pitch. They estimated gumballs in a jar to practice the reasoning behind cost estimation. They designed and filmed the safest possible trust fall to capture how safety thinking actually works. The final phase used LEGO components, with each team building part of a larger system that only worked when teams connected their builds. Twenty-six challenges total.
The game became a highlight of the event. Paric is now exploring repurposing it as a training tool for cross-department collaboration with new hires, an example of a ground-up build going beyond the one event it was made for.
